Reviewed · LONDON TOURS
Epic 60 Minute Free-Roam Virtual Reality Experience at Navrtar
Navrtar’s main attraction is its free-roam virtual reality arena, where you walk, aim, plan, and fight rather than sit in a chair watching a screen. The 60-minute session begins with multiplayer mini-games, then shifts into a zombie battle across a 2,000-square-foot post-apocalyptic setting.
I like the two-part format because it gives you time to learn the controls before the serious shooting starts. I also like the bar area, where you can compare scores, grab food or a drink, and keep the outing going after the game. The main drawback is that one game note points to rounds that can feel repetitive and robotic, so the excitement may depend partly on your group and the scenario available that day.
Key points to know before booking

- Two different stages: Warm up with competitive mini-games, then face a coordinated zombie attack.
- A large walking arena: The free-roam play area covers about 2,000 square feet.
- Best for small groups: The maximum group size is six people, which keeps teamwork manageable.
- A useful rainy-day plan: The activity takes place indoors at a London bar in Dickens Yard.
- Food and drinks are extra: You can refuel afterward, but refreshments are not included in the listed price.
- Flexible cancellation: You can receive a full refund if you cancel at least 24 hours before the start time.
What the 60-minute Navrtar session is really like

This is not a quick arcade ride. Navrtar gives you a full hour of group play, with the action split into two clear parts.
The first half uses multiplayer mini-games to get everyone moving and thinking. You will test your reactions, learn how the virtual controls work, and discover who in your group wants to lead, who prefers to shoot, and who forgets the plan as soon as the action starts. That warm-up matters because free-roam VR can feel confusing for the first few minutes if you have never tried it.
The mini-games also add a competitive edge before the main story begins. You can practise aiming and coordination without immediately facing the pressure of a full zombie assault. For a mixed group, this is helpful: experienced players can compete, while first-timers get a gentler introduction.
The second half moves into Contagion VR 2150, a zombie-shooting scenario set in a post-apocalyptic world. Your group works together against waves of undead enemies while moving around the large arena. You are not simply waiting for images to change. The point is to communicate, watch your surroundings, and make each shot count.
The 2,000-square-foot play area is one of the most important details here. A larger room gives the game room to feel physical, and it lets you move around rather than staying rooted in one spot. Still, the size of the arena does not guarantee endless variety. A useful caution from the available game feedback is that some rounds can feel stale or too robotic. If you want a deep, story-heavy adventure, this may feel more like an energetic team game than a polished cinematic production.
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Why the free-roam format matters

Many virtual reality activities keep you seated or place you in a small booth. Navrtar’s free-roam setup changes the feel. You walk through the virtual world, turn to face threats, and react to what is happening around you.
That makes the outing especially good for a group of friends who want to laugh, compete, and work together. You will probably remember the communication failures as much as the successful shots. Someone will call out an approaching enemy. Someone else will turn the wrong way. That is part of the fun.
The format also gives the activity a physical side without turning it into a full workout. You should expect to move around, so comfortable clothing makes sense. The supplied details do not promise any particular equipment, difficulty setting, or age minimum, so you should check with Navrtar if your group has specific needs.
A maximum of six people is a sensible group size. Six players can divide tasks and keep the action social without becoming unwieldy. If you arrive with a smaller group, the experience may feel more focused. If you are arranging a larger party, you will need to confirm how the session is handled, since the stated maximum is six.
The opening mini-games: a smart way to get started
The first arena is not just filler. It gives you a chance to understand how the session works before the zombies appear.
You can use this section to test your aim, figure out the controls, and learn how your friends behave under pressure. Competitive players will enjoy chasing scores, while less confident players can get comfortable before the main event. If you have a group with different levels of gaming experience, this opening stage helps prevent the first few minutes from becoming a scramble.
I also like the social side of the mini-games. A group does not need to share the same taste in video games to enjoy a short contest. The rules are simple enough in spirit: react quickly, cooperate when needed, and try to beat the people beside you.
The drawback is that the opening rounds may not feel equally fresh to everyone. The available feedback describes some rounds as stale and overly robotic, particularly in a game referred to as Overrun 2. That does not mean your whole session will feel flat, but it is a fair warning for serious gamers who expect constant novelty.
Think of this part as a warm-up with scorekeeping, not a major story chapter. Its real value is practical. By the time the zombie game begins, your group should have a better idea of how to move and communicate.
Contagion VR 2150 and the zombie showdown

The second half supplies the main reason most people will book this activity. Contagion VR 2150 puts your group in a post-apocalyptic setting and sends waves of zombies your way.
The team element is central. You need to watch more than your own target. You also need to stay aware of your companions, respond to threats, and make your ammunition count. A group that talks clearly will have a better time than a group of four people playing separate solo games in the same room.
The arena’s 2,000 square feet gives the action room to spread out. You can move through the setting and respond to enemies from different directions. That physical movement helps the scenario feel more immediate than a standard seated VR game.
The zombie theme is familiar, so do not book this expecting a rare or quiet piece of storytelling. Navrtar is selling pace, teamwork, and adrenaline. If you enjoy shooting games and group challenges, the format should fit. If you dislike horror themes, zombie enemies, or the pressure of timed multiplayer play, choose another rainy-day activity.
The supplied information does not state how frightening the game is, how many stages it contains, or how often the scenario changes. You should therefore treat the published description as a guide to the type of action, not a promise of a particular plot or level structure.
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The bar at Dickens Yard: a useful finish

After the game, you can settle in at the bar area. Food and drinks are available at your own expense, and table games give your group something to do while comparing scores.
This is more useful than it may sound. A VR session can end abruptly, especially when everyone is still talking about the last round. Having a place to sit lets you discuss who saved the team, who missed the obvious target, and whether the high score was deserved.
The bar also makes Navrtar easier to fit into a wider London day. You can treat it as the main activity, then stay for a drink, or use it as a planned break during an afternoon in the area. The details provided do not give a menu, drink prices, or information about reservations, so do not assume refreshments are part of the admission cost.
The bar setting gives the outing a social feel rather than making it a simple turn-based attraction. You are booking a game, but the venue also supports the after-game conversation that makes group activities worthwhile.
Location, hours, and getting the timing right

Navrtar is at Dickens Yard on Longfield Avenue, London W5 2UQ. The venue is near public transportation, which makes it practical to reach without relying on a car.
The stated opening hours are Monday through Friday, from 2:00 PM to 10:00 PM. That schedule suits an afternoon or evening plan, but it is not a daily timetable. If your London visit falls on a weekend, confirm availability before building your day around Navrtar.
The activity begins and ends at the same meeting point. That simplifies the plan, especially if you are combining it with dinner or drinks nearby. You do not need to arrange a separate transfer after the game.
The session lasts about one hour, but you should leave extra time around it for arrival, getting ready, and settling afterward. The one-hour figure describes the activity itself, not your entire stop at the venue.
Mobile tickets make the entry process straightforward. Confirmation is sent within 48 hours of booking, subject to availability. That waiting period matters if you are booking close to your preferred time, so do not assume a reservation is final until you receive confirmation.
Is the $69.45 price good value?

At $69.45 per person, this is not a cheap way to fill a spare half-hour. It makes more sense as a paid group attraction, with the price covering a full hour of organised VR play and access to a large free-roam arena.
I see the strongest value for groups of friends who will use the competitive format properly. If you enjoy working as a team, chasing scores, and talking about the game afterward, the price buys more than screen time. It buys a shared activity with a clear beginning, middle, and finish.
The value is less certain for someone who wants a long, detailed virtual world or a constantly changing series of challenges. The available feedback raises a concern about repetitive and robotic rounds. At this price, you should expect a polished group game, but not necessarily a groundbreaking game design.
Food and drinks cost extra, so include that in your budget. The bar is a pleasant option after play, not part of the admission value. If you are comparing Navrtar with other London activities, count the ticket as the cost of the one-hour VR session alone.
The high overall rating of 4.8 from 160 ratings and the 96 percent recommendation figure suggest that the format works well for most people who choose it. I would read those numbers as a sign of strong general satisfaction, not as proof that every game round will suit every player.
Who should book this London activity?

This works best for older children, teenagers, and adults who can cooperate in a game. It is family-friendly in that sense, but the supplied details do not give a minimum age. If you are bringing children, confirm the age requirements directly with Navrtar before paying.
I would recommend it for:
- Friends looking for a competitive indoor activity
- Families with older kids who enjoy video games
- Small groups of up to six people
- Visitors planning an afternoon or evening in west London
- Anyone who wants a rainy-day alternative to outdoor sightseeing
I would be more cautious if your group includes someone who dislikes zombies, movement-based games, or competitive play. The session is built around action and teamwork, not quiet observation.
It may also be less suitable for someone seeking a guide-led cultural activity. No guide names or guided sightseeing component are provided. You are there to play, not to learn about London history or the Dickens Yard area.
Service animals are allowed, and most people can participate. If you have mobility, sensory, or other access concerns, contact the provider before booking because the published details do not explain the arena setup in enough detail to answer those questions.
Booking and cancellation advice
You can cancel for a full refund up to 24 hours before the experience begins. If you cancel less than 24 hours ahead, you will not receive a refund, and changes made inside that window are not accepted.
The cut-off follows local London time. That is easy to overlook if you book from another time zone. I would make changes early, especially since confirmation can take up to 48 hours and all bookings remain subject to availability.
The activity is often booked about 14 days in advance. That does not guarantee that every date sells out, but it is a useful planning signal. If your London schedule is tight, booking roughly two weeks ahead is sensible.
Should you book Navrtar?
Book it if you want a social, indoor London activity with real movement, a small team, and a clear zombie-battle payoff. The warm-up games, large arena, and bar afterward make it easy to enjoy as a group outing rather than a quick technology demo.
Think twice if you expect a richly varied story, realistic artificial intelligence, or a full evening of entertainment for the ticket price. The one-hour session is focused, and the food and drinks are extra.
For most groups of older kids and adults, I think Navrtar is a solid rainy-day choice. Go with people who will communicate, compete kindly, and laugh when the plan falls apart. That is where the $69.45 value is strongest.
FAQ
How long does the Navrtar VR experience last?
The experience lasts approximately one hour.
How much does the activity cost?
The listed price is $69.45 per person.
Where does the experience take place?
It takes place at Navrtar, Dickens Yard, Longfield Avenue, London W5 2UQ, UK.
Where does the activity begin and end?
The activity begins at Navrtar and ends back at the same meeting point.
What happens during the session?
The first half features multiplayer mini-games. The second half is a zombie-shooting scenario called Contagion VR 2150 in a 2,000-square-foot arena.
How many people can join?
The maximum group size is six people.
Is the experience offered in English?
Yes. The experience is offered in English.
When is Navrtar open for this activity?
The stated hours are Monday through Friday, from 2:00 PM to 10:00 PM.
Can I cancel for a refund?
Yes. You can cancel at least 24 hours before the start time for a full refund. Cancellations or changes made less than 24 hours before the start time are not accepted for a refund.
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