Reviewed · TREASURE HUNTS AND CITY GAMES
Immersive City Treasure Hunt – Brighton
The best part of this Brighton adventure is that the city becomes your puzzle board. You follow clues on your phone, meet agents on the ground, and sometimes step into a café or bar to give staff a secret password before receiving the next clue. Alice has disappeared, and your team must work out who knows where she is.
I like the real-world interaction and the way the game sends you toward small local businesses and less familiar corners of Brighton. I also like the fair clue design: puzzles are meant to require thought without shutting out children or less experienced players. The main caution is time. At about three and a half hours, this is a proper afternoon activity, and its outdoor format depends on decent weather.
Key points
- Alice’s mystery: Follow a story about a missing girl and discover who is keeping the secret.
- Small teams: Play privately with 2 to 6 people, so everyone can take part in the solving.
- Live interaction: Give secret phrases to café, bar, or shop staff and collect clues in person.
- Brighton beyond the obvious: The route introduces lesser-known nooks and small businesses.
- Family-friendly puzzles: Children aged 10 to 13 have been able to join in, with clues designed at a middle level of difficulty.
- Practical format: The experience starts and ends on New Road, costs $29.87 per person, and offers free cancellation up to 24 hours ahead.
Alice’s Disappearance Turns Brighton Into the Game

This is not a standard walking tour with a guide reciting facts at each stop. It is closer to an outdoor escape room mixed with a treasure hunt, with your phone supplying the next challenge and Brighton providing the setting.
The story starts with a simple question: Alice is missing, so where is she? Someone knows the answer, but the identity of that person is part of the puzzle. You are also asked to work out who is speaking to you, which gives the game a second mystery to follow.
That story matters because it gives the walk a purpose. You are not simply moving from one point to another to collect information. You are trying to interpret clues, compare ideas, and decide what action to take next.
The private format helps here. Your group of 2 to 6 people works together rather than being mixed with strangers. A pair can enjoy a more focused challenge, while a family or group of friends can divide up the clues and argue over the next move.
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How the Phone Clues Work
The phone is the main tool, but the experience is not limited to staring at a screen. The clue hunt uses your device to send you in the right direction and present problems to solve. The important step is applying logic, spotting patterns, and deciding what the clue really asks you to do.
That makes this different from a basic city treasure trail. You are not only sent to a location to find a plaque, statue, or fact. You must solve a problem before you can move forward.
The clues are designed to sit between easy and frustrating. That is useful for mixed groups. Strong puzzle solvers will have work to do, but children and first-time players should still get chances to contribute.
I would make sure everyone in your group gets a turn. One person can hold the phone, but that person should not become the entire team. Read clues aloud, let different people suggest answers, and use the group size to your advantage.
Secret Passwords and Brighton’s Local Businesses
The most distinctive part of the route is the contact with businesses along the way. At certain points, you may need to enter a café, bar, or shop and recite a particular phrase to a member of staff.
That small exchange changes the mood. Instead of looking at Brighton from the pavement, you have a reason to interact with people working in the city. You might also discover a business you would otherwise have walked past.
One group chose to pause for coffee and cake at several cafés connected to the game. That choice points to an important strength of the format: you do not have to treat the activity as a race. You can play for speed, but you can also treat it as a relaxed afternoon with puzzles folded into it.
The tradeoff is that stops involving businesses may take extra time. A café could be busy, or your group may decide to sit down for a drink. That is not a flaw, but you should leave room in your schedule rather than booking a tight commitment immediately afterward.
The secret-password idea is also worth noting for shy participants. It is playful rather than formal, but it does ask you to speak to someone you do not know. Children often enjoy that sort of mission, while some adults may prefer to watch at first.
Exploring Brighton’s Lesser-Known Corners

The route begins on New Road in Brighton and Hove, at postcode BN1 1UG, then returns to the same meeting point at the end. The exact sequence of stops is not provided, so I would not book this expecting a fixed list of famous sights.
Instead, think of the activity as a way to notice parts of Brighton that can be missed on a conventional sightseeing walk. The clues lead you through the city, including smaller businesses and less familiar nooks. The reward is discovery through participation rather than a formal explanation of every building.
That approach works especially well if your group already knows Brighton. One family used the game to introduce relatives to areas they had not seen before, despite having visited the city many times.
You will not get a full historical overview of Brighton from this activity. If your priority is architecture, dates, or a detailed account of the city’s past, choose a traditional guided walk instead. Here, the city is the playing area, not the main lecture topic.
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Why the Three-and-a-Half-Hour Length Matters
The experience lasts approximately 3 hours and 30 minutes. That is long enough to feel like a main activity for the day, not a quick filler between other plans.
The length gives your team time to work through the mystery without rushing every clue. It also leaves room for the interactive stops, wrong guesses, walking, and perhaps a coffee break.
Still, three and a half hours outdoors requires some planning. Wear shoes suited to city walking and check the forecast before you set out. The activity requires good weather, and poor conditions can lead to a rescheduled date or a full refund.
I would avoid placing this immediately before a train, dinner reservation, or theatre booking. A puzzle can take longer than expected, and a café stop can turn into a proper break. Give yourself breathing room.
The fixed start and finish point is helpful. You do not need to arrange transport across town at the end, and you can leave any onward plans near the same central area.
A Good Fit for Families and Friends
This works best for people who enjoy solving things together. You do not need specialist puzzle experience, and the clues are intended to be neither too simple nor overly difficult.
Families with children aged 10 to 13 can make good use of the format. The younger members can help with directions, wordplay, and possible solutions, while adults can handle any parts that require more patience.
I would be more cautious with very young children. The available information confirms that most people can participate, but it does not give a minimum age or promise that every clue suits toddlers. The outdoor format also means your group must keep moving and stay engaged.
For friends, the private team structure is a real advantage. You can be competitive, take your time, or simply enjoy the comic moments created by the story and the password tasks.
It also suits team-building events. The game asks people to listen, share ideas, and agree on a course of action. It is less formal than a workplace exercise and gives a group a common problem to solve.
The Live Agents Add a Human Element
The experience includes agents on the ground. Their role is part of the story and the progress of the game, rather than a standard guide-led commentary.
That live contact is what keeps this from becoming only an app-based scavenger hunt. Your phone gives you information, but people in the city help bring the clues into the real world. The humor and surprise depend partly on how your group responds in the moment.
Because the activity is private, the agents are dealing with your team rather than a large crowd. That should make the interactions more personal, although the exact number and location of agent encounters are not specified.
You should expect a playful tone. This is built around a missing-person mystery, secret identities, and passwords. It is not intended as a serious crime investigation or a quiet cultural tour.
Is $29.87 Per Person Good Value?
At $29.87 per person, the price is reasonable if you want several hours of entertainment and a self-contained group activity. You are paying for the puzzle design, the phone-based system, the live interactions, and the route through Brighton’s businesses and streets.
The value improves when you split the cost across a group and use the full time. Group discounts are available, so it is worth checking the price for your party before booking.
You should also budget for anything you buy during the route. Coffee, cake, or other purchases at participating businesses are not stated as part of the ticket price. The activity can be enjoyed without turning every stop into a break, but its local-business element may tempt you to spend extra.
Compared with a simple self-guided walk, this costs more. The difference is the structure and the human contact. You are not just downloading a list of clues. You are taking part in a planned game with a beginning, a mystery, live encounters, and a return to the starting point.
Compared with a traditional private guide, it offers less historical explanation but more group participation. Choose it for the shared challenge, not for a detailed tour of Brighton’s past.
Practical Details Before You Book
The meeting point is on New Road, Brighton and Hove, Brighton BN1 1UG. The activity finishes back at that same meeting point, which simplifies the end of the afternoon.
The experience is available as a private activity for your group only. Teams must contain 2 to 6 people, so larger parties may need to split into separate teams or check the provider’s arrangements before booking.
It is near public transportation, and service animals are allowed. Most people can participate, but the supplied information does not give detailed route information about surfaces, stairs, or step-free access. If anyone in your group has specific mobility needs, contact Solve The City before reserving.
Booking confirmation normally arrives at once. If you book within two hours of the start, confirmation may arrive as soon as possible and depends on availability. That is a reason to book earlier if your schedule is fixed.
Free cancellation is available up to 24 hours before the local start time for a full refund. Cancellations or changes made within 24 hours are not accepted for a refund. Poor weather is handled separately: if the provider cancels, you can choose another date or receive a full refund.
Who Should Choose This Brighton Adventure?
I would choose this for a family that wants the children involved rather than trailing behind an adult guide. The clues give young participants a real job, and the password exchanges add a memorable social task.
It is also a strong pick for friends who like escape rooms but want to spend the afternoon outside. You get the logic and teamwork of a room-based puzzle, along with the changing setting of Brighton.
It fits a small company group, too. The private format keeps the activity focused, and the need to solve clues together can reveal how well people communicate.
I would not choose it if you want a quiet, fully guided walk, a strict list of major sights, or an activity that works in any weather. It also may not suit a group that dislikes speaking to shop or café staff.
Should You Book Solve The City’s Brighton Hunt?
Book it if you want to explore Brighton through a shared mystery rather than a standard sightseeing route. The strongest reasons are the live password tasks, the contact with local businesses, the fair clue level, and the chance to find corners of the city you may not know.
The best plan is to gather 2 to 6 people, allow the full three and a half hours, wear sensible shoes, and leave space for a drink or snack. Bring a group that enjoys discussing answers, not one that insists on racing silently to the finish.
At $29.87 per person, it offers good value for a private afternoon of puzzles and city exploration, especially if a group discount applies. Skip it only if poor weather, limited walking, or a need for detailed historical commentary makes the format unsuitable.
FAQ
Where does the Brighton treasure hunt start and finish?
It starts on New Road in Brighton and Hove, Brighton BN1 1UG, UK. The activity ends back at the same meeting point.
How long does the activity last?
The experience lasts approximately 3 hours and 30 minutes.
How many people can play on one team?
Teams contain 2 to 6 people. The activity is private, so only your group participates.
Is the activity suitable for families?
Yes. Most people can participate, and the clues are designed to be neither too difficult nor too easy. Children aged 10 to 13 have been able to take part in the clue solving.
Does the activity run in poor weather?
The experience requires good weather. If it is canceled because of poor weather, you will be offered a different date or a full refund.
Can I cancel for a full refund?
Yes. You can cancel at least 24 hours before the local start time for a full refund. Cancellations and changes made less than 24 hours before the start are not accepted.
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